Attack is max, Special is max, Defense is potentially max, and our Speed is just enough to make it through. Yes! We have an excellent, but slow, Totodile. The rest of the gym is just managing health decently enough to survive Rage buildups. 5 DV is just good enough to avoid any mishaps, with only one fight being a potential troll. Hoppip gave us enough stat experience to basically give us an extra Speed DV. Speed seemingly skipped its possible DV ranges, but that's where the Hoppip from earlier comes in. Youngster Albert's Spearow is very tough, typically requiring more HP than you have to win, thus the Berry being attached. Violet City: We head straight for Falkner's Gym. No Poliwag or Bellsprout, so we move on to Violet City.
Route 31: Potion is picked up to have more healing items, and Bitter Berry is essential for future troll fights. We equip a Berry to essentially give us +10 HP for one fight, and since we're in the menu already, we call Mom to avoid her calling us in a second. Rival 2 is an incredibly difficult fight, and low Speed can lead to a horrible death. Afterwards, we determine the following of our stats: Upon fighting Youngster Mikey, the night cycle activates, giving us Poliwag and Bellsprout as possible HM slave options. Route 30: Encounter luck from here on out was okay, but not fantastic. Route 29: We get one encounter, but it wasn't a Sentret, so we move on. Rival is named one character to save frames yet again. We head back to Elm's Lab to advance the story. Our speed is still looking worrisome, but our other stats are very good. Because of the Hoppip we killed earlier, we actually gain two levels and learn the following of our stats: Growl fail means Chikorita is an easy 4-shot, whereas a Growl hit would've made the fight take ages. On the way back home, we get zero encounters, totalling for fantastic beginning luck. I kill the Hoppip to ensure an early enough level before the first gym to avoid being outsped by most of the trainers within. Pokemon/Rival: We actually go for a very long stretch before we get our first encounter, which is a level 4 Hoppip. HP for the most part is irrelevant to me, so I only keep an eye on Defense, Special and Speed. Other stats need more information at this point, so I continue to monitor them. Because I had perfect Attack, I decided to go for it. Speed is on the lowest end of the spectrum, and low Speed can be detrimental in a few key fights, most notably Rival 2. Everything is as high as it could be at level 5 except Speed. We see the following:ĭVs are hidden stat values between 0-15 that determine growth rate of that particular stat, with Special Attack and Special Defense sharing a DV. Totodile is nicknamed "A" for frames again, and his stats are immediately checked to see if the Totodile is runnable.
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Sunday is necessary for the Return TM later, no DST saves 3 frames, and we know how to use a phone because we're young and hip. This allows a chance at Sentret for Cut and Poliwag for Whirlpool and Waterfall early on, then Oddish later on if Sentret was missed. 5:50 PM was selected so Route 30 is day and Route 31 is night after we receive Pokeballs. I hit two within the run.īeginning: Girl was chosen since I tend to confuse Gold and Crystal otherwise (Gold has only a boy option). A spinner is more likely to change to a paired direction than an unpaired direction, so attempts to dodge them try to take advantage of that. There are "paired" directions for a spinner down and right are a pair while up and left are a pair. While there is a small chance to predict their movement, it's not a sure thing at all. These are trainers that look in multiple directions with little to no mercy. Being a simple RPG, we need a combination of great luck and good execution to even beat the game in general.Īnother important bit about the second generation of games is its introduction of "spinners".
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Featuring a slightly updated storyline, full Game Boy Color only compatibility, and a ton of extra side bits, it is to Gold/Silver what Yellow is to Red/Blue. Pokémon Crystal is the third game in the series' second generation. Everybody put in a ton of work to create this route. I'd like to give thanks/shoutouts to the entirety of the Crystal community. Right away, I'd like to point out if you want to see the live run of this, you can find it on YouTube: